Pokemon Colosseum Wii Rom

The Wii Vault has every Wii game released in the US, all verified with Redump or No-Intro for the best quality available. Have fun playing the amazing Pokemon Colosseum game for Nintendo GameCube. This is the USA version of the game and can be played using any of the GameCube emulators available on our website. Download the Pokemon Colosseum ROM now and enjoy playing this game on your computer or phone. This game was categorized as Role-playing on our. Pokemon ROMs Music MP3 Soundtracks High Quality (FLAC) Native (NSF/PSF/SPC) Sheet Music Video Movies. Cheat Codes for Pokemon Colosseum Game Platform Dreamcast Game Boy Advance & SP Game Boy Color GameCube Nintendo 64 Nintendo DS Nintendo Wii PlayStation PlayStation2 PlayStation3 Sony PSP XBox.

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Pokemon Colosseum Wii Rom
Pokémon Colosseum

Developer(s)Genius Sonority
Publisher(s)Nintendo
SeriesPokémon
Platform(s)GameCube
Release date(s)JP November 21, 2003
NA March 22, 2004
EU May 14, 2004
Genre(s)Role-playing
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller, Game Boy Advance
Compatibility4
Playable
GameIDsGC6E01, GC6P01, GC6J01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon Colosseum (ポケモンコロシアム, Pokémon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the Nintendo GameCube. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ('Snag') the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.

Those that pre-ordered the game received the Pokémon Colosseum Bonus Disc.

  • 1Problems
  • 2Enhancements
    • 2.116:9 Aspect Ratio Fix

Problems

GCN-GBA Connectivity

In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon Colosseum, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the WXVBAM versions. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. You may also need to pause the VBA-M emulator at the moment the screen turns completely white after the Game Boy text appears on the screen, then un-pause the VBA-M emulator when Pokémon Colosseum prompts the player to turn on the Game Boy Advance system. The save type for the compatible GBA Pokémon games are Flash 128K if automatic save detection does not work.

GBA Controller

If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to None before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.

Crash on the MAC OS X Build

After visiting Mt. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded.

Pokemon colosseum wii rom emulator

PAL Crashes

When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode.

Illegible Text

Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer issue 10705. Fixed since prior to 5.0-13248.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Colosseum
NA
Pokemon colosseum wii rom gamePokemon

JP

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14866(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r3661WindowsIntel Core 2 Duo @ 2.2GHzNVIDIA GeForce 8600 GTPokémon Colosseum (NTSC) on Dolphin Emulator R3661grreatpets
r6117Windows 7Intel Core i7-930 @ 2.8GHzNVIDIA GeForce GTX 480Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, modeTimmy112
r7124Windows 7Intel Core 2 Quad Q9400 @ 2.66GHzATI Radeon HD 4870 2G x2Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900Masterhand
r7369Ubuntu 10.10Intel Core 2 Duo P7550 @ 2.26GHzNVIDIA GeForce 9400MPositive, 30FPS on interiors and about 25FPS on exteriors and battles. Music is missing some instruments (OpenAL)
r7540Windows VistaIntel Core 2 Duo T5450 @ 3.32GHzIntel GMA 965Positive, 20-30FPS, 10-20FPS in battles. Music is distorted
3.0Ubuntu 11.04AMD Athlon 64 X2 @ 2.8GHzNVIDIA GeForce GTS 250Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss.RyDroid
r7671Windows 7Intel Core 2 Duo E7300 @ 3.1GHzNVIDIA GeForce 9600 GTPositive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no.szymbar15
r7687Windows 7AMD Athlon 64 X2 4400 @ 2.2GHzNVIDIA GeForce GT 440Positive, 16-30FPS. Music is glitching.Endres
3.0-368Windows 7Intel Core i7-2670QM @ 2.2GHzNVIDIA GeForce GT 525MTurn off Dual Core on version. Crashes at start with it on. Use version instead for Dual Core option. Runs at 20-30FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality.Marioman2K11
3.0-415Windows 7Intel Core 2 Quad Q9550 @ 2.83GHzNVIDIA GeForce GTX 460 SENegative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.silvermistshadow
3.0-438Windows VistaIntel Core 2 Quad CPU Q9300 @ 2.5GHzNVIDIA GeForce 250 GTXPositive. However, heavy graphic glitches if External Frame Buffer is enabled.Sigma 7
3.0-592Windows XPAMD Athlon II X2 @ 3.1GHzATI Radeon HD 4350Positive. Runs Perfectly only few sound glitched in main menu.Nitroeus
3.0-763Windows 7Intel Core i5-2500K @ 3.3GHzATI Radeon HD 5870Positive. Perfectly playable - runs at ~25-30FPS. Some audio glitching/FPS slowdown caused by audio on standard settings. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled.Nickamina
3.0-763Windows 7Intel Core i7-3820 @ 3.6GHzNVIDIA GeForce GTX 680Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music.Jan Julius
3.0-911Windows 7Intel Core i5-2400 @ 3.1GHzNVIDIA GeForce GTS 450Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPSbigfeh
3.5-3Arch LinuxIntel Core i5-750 @ 2.66GHzNVIDIA GeForce 9800 GTPositive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080sam101
3.5-1749Windows 7Intel Core i5-3330 @ 3GHzAMD Radeon HD 7970Playable. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. New game might need to retry several time to create a new (raw) save.
3.5-2319Windows 7Intel Core i3-2330M @ 2.2GHzIntel HD Graphics 3000Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.Oddlyoko2K
4.0.2Windows 8.1Intel Core-i7 @ 2.1GHzIntel HD 4000Playable, but with speed drops. No other glitches or specific settings required.xxxAceBlade
4.0-3628 VR-HydraWindows 8.1Intel Core i7-4770K @ 3.5GHzNVIDIA GeForce GTX 760Unplayable, back screen. When pausing the game the world is visible.Vrbites.com
4.0-6029Windows 8.1Intel Core i5-3210M @ 2.5GHzNVIDIA GeForce 610MTested GBA-GCN emulation specifically. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). 60FPS.Wildgoosespeeder
4.0-7495Windows 10Intel Core i7-4790K @ 4.5GHzNVIDIA GeForce GTX 970Constant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up.Different55
5.0Mac OS X 10.11.6Intel Core i5-2400 @ 3.1GHzAMD Radeon 6970MPositive: 25-30FPS. Near perfect emulation from the beginning to the end of the story mode.Siilver777
5.0Windows 10AMD FX 8350 @ 4.01GHzNVIDIA GeForce 760Works perfect since 5.0. Constant 30 FPS with 1080p internal resolution, widescreen hack + AA and Anisotropic filteringb0x

Gameplay Videos

Pokémon series
GameCube
  • Pokémon Colosseum(2003)
  • Pokémon Channel(2003)
  • Pokémon Channel Bonus Disc(2003)
  • Pokémon Colosseum Bonus Disc(2004)
  • Pokémon Box: Ruby & Sapphire(2004)
  • Pokémon XD: Gale of Darkness(2005)
Nintendo Wii
  • Pokémon Battle Revolution(2006)
  • PokéPark Wii: Pikachu's Adventure(2009)
  • PokéPark 2: Wonders Beyond(2012)
  • WiiWare
  • My Pokémon Ranch(2008)
  • Pokémon Rumble(2009)
  • Pokémon Fushigi no Dungeon: Ikuzo! Arashi no Bōkendan(2009)
  • Pokémon Fushigi no Dungeon: Mezase! Hikari no Bōkendan(2009)
  • Pokémon Fushigi no Dungeon: Susume! Honō no Bōkendan(2009)
  • Virtual Console
  • Pokémon Snap(1999/2007)
  • Pokémon Puzzle League(2000/2008)
  • Pokemon Colosseum Wii Rom Emulator

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