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Android Game Development Kit
The Android Game Development Kit (AGDK) is a full range of tools and libraries to help you develop, optimize, launch, and iterate on high quality Android games. AGDK brings together new and existing libraries, tools and functionality.
Develop with Visual Studio
The Android Game Development Extension (AGDE) lets you add Android as a target platform in your existing Visual C++ project, making it easier to write C/C++ games for multiple platforms.
Engine integrations
We've worked with game engine providers to pre-integrate AGDK components, allowing you to take advantage of them with minimal effort.
Engine plugins
Add-ons you need to use game engines to build great Android games.
Game libraries
The Android Game Development Kit includes C/C++ game libraries that make it easier to build, debug, optimize, and maintain your games.
Develop in C or C++
GameActivity
allows you to develop most of your game in C or C++ with access to the best of Android Jetpack and services that depend on it. Text input
GameTextInput
provides a straightforward C API to show or hide the soft keyboard, set or get the currently-edited text, and receive notifications when the text is changed. Game controllers and mice
The Game Controller library gives you a C API to detect controller connections and disconnections, device information, input data, extended features, and more.
Frame pacing
The Frame Pacing library helps your OpenGL and Vulkan games achieve smooth rendering and correct frame pacing on Android, simplifying development for high-refresh-rate displays.
High performance audio
The Oboe audio library helps your game achieve the lowest-possible audio latency, while avoiding device and platform audio issues.
GPU profiling and debugging
Android GPU Inspector (AGI) lets you look deeply into GPU workloads, exposing bottlenecks and areas for optimization. AGI now includes frame profiling and inspection.
Performance tuning
Android Performance Tuner (APT) pinpoints performance issues in correlation with quality settings, scenes, loading times, and device models.
Profiling
A suite of profilers that can be used regardless of your development environment to help optimize your game.
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Guidance and best practices
Documentation around best practices for Android Game development with guides to help improve performance, reduce download size, reduce memory footprint, and more.
What's new
The latest updates to help your game development, workflows, and optimization.
Game Activity 1.0.0-rc01
Develop most of your game in C and C++ with access to the best of Android Jetpack and services that depend on it.
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Android GPU Inspector 2021-2.0.0
New: Trace a single frame to debug and profile each draw call.
Android Game Development Extension v21.1.42
Use Visual Studio to build cross-platform Android games.
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Android Performance Tuner 1.4.3
New: Support for recording loading times.